Set: Kaldheim Type: Creature — Angel Cleric Rarity: Rare Cost: {2}{W}{W} FlashFlyingWhen Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector...
Set: Commander Masters Type: Creature — Human Cleric Rarity: Rare Cost: {W}{W} During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "I've heard...
Set: Bloomburrow Type: Creature — Bat Cleric Rarity: Rare Cost: {1}{W} As long as you've lost life this turn, Essence Channeler has flying and vigilance.Whenever you gain life, put a...
Set: Innistrad: Midnight Hunt Type: Sorcery Rarity: Rare Cost: {6}{W}{W} This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Odric took no joy in...
Set: Duskmourn: House of Horror Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {2}{W} When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature...
Set: Bloomburrow Type: Legendary Creature — Bat Cleric Rarity: Rare Cost: {1}{W}{B} Flying, vigilanceWhenever a Bat you control attacks, you gain 1 life.Whenever Zoraline enters or attacks, you may pay...
Set: Dominaria United Type: Enchantment Rarity: Rare Cost: {1}{W}{W} When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the...
Set: Duskmourn: House of Horror Type: Legendary Creature — Human Warlock Rarity: Rare Cost: {1}{W}{B} Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room,...