Set: Tarkir: Dragonstorm Type: Sorcery Rarity: Uncommon Cost: {2/R}{2/W}{2/B} Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life. A small shock to save a...
Set: Hour of Devastation Type: Sorcery Rarity: Uncommon Cost: {2}{W} Target creature gets +3/+3 and gains flying until end of turn.Whenever a Zombie enters the battlefield under your control, you...
Set: Innistrad: Double Feature Type: Sorcery Rarity: Rare Cost: {W}{U} Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control,...
Set: Kamigawa: Neon Dynasty Type: Sorcery Rarity: Rare Cost: {X}{R}{W} Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates...
Set: Unfinity Type: Sorcery Rarity: Rare Cost: {3}{W}{W} As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with...
Set: The List Type: Sorcery Rarity: Uncommon Cost: {1}{W} Put a +1/+1 counter on each creature you control. "The will to fight and act as one is not limited to...
Set: Gatecrash Type: Sorcery Rarity: Common Cost: {4}{W} Create two 2/2 white Knight creature tokens with vigilance. "We lost respect after the battle for Barbu Rooftop. Send the troops to...
Set: March of the Machine Commander Type: Sorcery Rarity: Mythic Cost: {X}{W}{U}{B}{R}{G} Search your library for up to X battle cards with different names, put them onto the battlefield, then...
Set: Khans of Tarkir Type: Sorcery Rarity: Common Cost: {3}{W} Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage...