Set: Foundations Type: Enchantment Rarity: Mythic Cost: {3}{W}{W} Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter...
Set:
Chronicles
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Set: Odyssey Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{G}{G} Enchant landEnchanted land has "{T}: Create a 1/1 green Squirrel creature token." In the Krosan Forest, you've got to keep...
Set: Assassin's Creed Type: Enchantment Rarity: Rare Cost: {1}{U}{B} Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token...
Set: Tenth Edition Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. "Let the forest spread! From...
Set:
Odyssey
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Set: Shadowmoor Type: Enchantment Rarity: Uncommon Cost: {4}{G} Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. Many horrors take...
Set:
Secret Lair Drop Series
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{B}
Whenever an opponent loses life, you gain that much life.
Let's make ourselves comfortable, shall we?
Set: Invasion Type: Enchantment Rarity: Rare Cost: {4}{B} Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. The cruelest...