Set: The Lord of the Rings: Tales of Middle-Earth Type: Legendary Creature — Avatar Wizard Rarity: Uncommon Cost: {3}{U} FlashYou may cast sorcery spells as though they had flash.Whenever the...
Set: Wilds of Eldraine Type: Enchantment — Saga Rarity: Rare Cost: {2}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)[I] Create a...
Set: Tarkir: Dragonstorm Type: Land Rarity: Rare This land enters tapped unless you control a Forest or a Plains.{T}: Add {B}{1}{B}, {T}, Exile a creature card from your graveyard: Create...
Set: FINAL FANTASY Type: Land — Town Rarity: Uncommon {T}: Add {C}.{5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {G} Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target...
Set: FINAL FANTASY Type: Enchantment Creature — Saga Wizard Rarity: Uncommon Cost: {2}{R}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I —...
Set: FINAL FANTASY Type: Creature — Moogle Rarity: Uncommon Cost: {3}{W} FlyingWhen this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less,...
Set: FINAL FANTASY Type: Artifact Rarity: Common Cost: {2}{W}{W} When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.{T}: Add {W}. She gave...
Set: Tarkir: Dragonstorm Type: Instant Rarity: Uncommon Cost: {R}{W} Choose one —• Create two 1/1 red Goblin creature tokens.• Target creature gets +X/+X until end of turn, where X is...