Set: Time Spiral Type: Sorcery Rarity: Rare Cost: {X}{G} Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your...
Set: Magic Origins Type: Enchantment Rarity: Rare Cost: {3}{R} Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's...
Set: Explorers of Ixalan Type: Sorcery Rarity: Rare Cost: {4}{U}{U}{U} For each opponent, gain control of target permanent that player controls. Centuries of association with the Sun Empire have taught...
Set: Zendikar Type: Creature — Merfolk Wizard Rarity: Rare Cost: {1}{U}{U} Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.Tap...
Set: Wilds of Eldraine Type: Sorcery Rarity: Rare Cost: {X}{R} Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of...
Set: Wilds of Eldraine Commander Type: Creature — Faerie Wizard Rarity: Rare Cost: {4}{U} Flying, ward 2Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes...
Set: Mystery Booster Type: Creature — Human Soldier Rarity: Rare Cost: {2}{W} When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with...
Set: Mystery Booster Type: Creature — Zombie Rarity: Rare Cost: {2}{B}{B} Zombie spells you cast cost {1} less to cast.Zombie creatures you control get +2/+1. It has the strength of...