Set: Bloomburrow Type: Creature — Elemental Turtle Rarity: Rare Cost: {3}{G}{G} ReachAs long as you control ten or more lands, creatures you control get +2/+2.Whenever Fecund Greenshell or another creature...
Set: March of the Machine Type: Enchantment Rarity: Rare Cost: {5}{R}{R}{R} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1}...
Set: Phyrexia: All Will Be One Type: Land Rarity: Rare Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {W} or {U}. Where indoctrination...
Set: Foundations Type: Artifact Creature — Wall Rarity: Rare Cost: {1}{W} Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent...
Set: Foundations Type: Creature — Cat Rarity: Rare Cost: {1}{B}{B} This creature enters with eight revival counters on it if you cast it.When this creature dies, if it had a...
Set: Bloomburrow Type: Legendary Creature — Lizard Mercenary Rarity: Rare Cost: {B}{R} Ward—Pay 2 life.Other creatures you control enter with an additional +1/+1 counter on them for each opponent who...
Set: FINAL FANTASY Type: Legendary Creature — Human Mutant Wizard Rarity: Rare Cost: {2}{B}{R} At the beginning of your end step, create a tapped 0/1 black Wizard creature token with...
Set: Innistrad: Midnight Hunt Type: Instant Rarity: Rare Cost: {U}{R} When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for...