Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Rare Cost: {2}{B} As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn. "Zemo...
Set: Commander 2013 Type: Sorcery Rarity: Rare Cost: {R}{G}{W} Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. When the...
Set: Bloomburrow Type: Sorcery Rarity: Common Cost: {1}{G} Target creature you control deals damage equal to its power to target creature you don't control. A healthy felidar is voracious yet...
Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {1}{G} Target creature you control deals damage equal to its power to target creature you don't control. "Mowu was wary that day,...
Set: Mystery Booster Type: Sorcery Rarity: Uncommon Cost: {2}{R} Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains...
Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {1}{G} Destroy target artifact or enchantment.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a...
Set: The List Type: Sorcery Rarity: Uncommon Cost: {2}{G} Search your library for a basic land card and put that card into play tapped. Then shuffle your library.Flashback 4G (You...
Set: The List Type: Sorcery Rarity: Uncommon Cost: {1}{G} Play Deep Wood only after you're attacked, before you declare interceptors.This turn, all damage dealt to you by attacking creatures is...
Set:
Marvel Universe: Eternal-Legal
Type:
Sorcery
Rarity:
Mythic
Cost:
{2}{U}
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.