Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Sorcery Rarity: Uncommon Cost: {3}{U}{U} Choose target player. Return half the creatures they control to their owner's hand, rounded up....
Set: Innistrad: Midnight Hunt Type: Sorcery Rarity: Uncommon Cost: {G}{W} Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost....
Set: Mystery Booster Playtest Cards Type: Sorcery Rarity: Rare Cost: {R} Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and...
Set:
Mystery Booster Playtest Cards
Type:
Sorcery — Arcane
Rarity:
Rare
Cost:
{1}{W}
Create three 0/0 white Spirit creature tokens with flying.
TEST CARD - Not for constructed play
Set: Mystery Booster Playtest Cards Type: Sorcery Rarity: Rare Cost: {1}{U} Draw a card.Bank (If you cast Memory Bank from your hand, exile it until the end of the match....
Set: Mystery Booster Playtest Cards Type: Sorcery Rarity: Rare Cost: {3}{B}{G} Choose any number of modes that total exactly 4. You may choose the same mode more than once.[1] Put...
Set: Mystery Booster Playtest Cards Type: Sorcery Rarity: Rare Cost: {U}{B}{R} Choose one at random —• You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If...
Set: Mystery Booster Playtest Cards Type: Sorcery Rarity: Rare Cost: {4}{B}{B} Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you...
Set: Mystery Booster Playtest Cards Type: Sorcery Rarity: Rare Cost: {1}{W} Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no...