Set:
FINAL FANTASY
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
You're gonna wish you hadn't.
Set: FINAL FANTASY Type: Creature — Plant Rarity: Common Cost: {1}{R} ReachLandfall — Whenever a land you control enters, this creature deals 1 damage to each opponent. These strange, ambulatory...
Set: FINAL FANTASY Type: Land — Town Rarity: Common When this land enters, you gain 2 life.{T}: Add {C}. "Welcome! We have rooms for 200 gil a night. Would you...
Set: FINAL FANTASY Type: Legendary Artifact Rarity: Rare Cost: {2}{R}{R} Red spells you cast cost {1} less to cast.Creatures you control have haste.{4}{R}{R}, {T}: Create a token that's a copy...
Set: FINAL FANTASY Type: Legendary Creature — Human Noble Wizard // Legendary Creature Rarity: Uncommon Cost: {U}{R} T: Add U or R. Spend this mana only to cast a noncreature...
Set: FINAL FANTASY Type: Enchantment Creature — Saga Knight Rarity: Rare Cost: {1}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I —...
Set: FINAL FANTASY Type: Legendary Creature — Human Noble Knight Rarity: Rare Cost: {3}{W} Dragonfire Dive — During your turn, Dion and other Knights you control have flying.When Dion enters,...
Set: FINAL FANTASY Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature Rarity: Mythic Cost: {1}{R}{G} When Terra enters, mill five cards. Put up to one enchantment card...
Set: FINAL FANTASY Type: Legendary Creature — Wizard Rarity: Mythic Cost: {2}{U} {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for...