Set: FINAL FANTASY Type: Legendary Creature — Octopus Rarity: Uncommon Cost: {1}{U} Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target...
Set: FINAL FANTASY Type: Instant Rarity: Uncommon Cost: {2}{U} Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard....
Set: FINAL FANTASY Type: Enchantment Rarity: Rare Cost: {3}{R}{R}{R} At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may...
Set: FINAL FANTASY Type: Land — Town Rarity: Rare This land enters tapped.T: Add G or U.5GU, T: Transform this land. This ability costs 1 less to activate for each...
Set: FINAL FANTASY Type: Enchantment // Creature — Bird Rarity: Uncommon When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this...
Set: FINAL FANTASY Type: Land — Town Rarity: Common When this land enters, you gain 2 life.{T}: Add {C}. "Welcome! We have rooms for 200 gil a night. Would you...
Set: FINAL FANTASY Type: Legendary Creature — Human Shaman Rarity: Uncommon Cost: {R}{G} Landfall — Whenever a land you control enters, you may discard a card. If you do, draw...
Set: FINAL FANTASY Type: Artifact — Equipment Rarity: Uncommon Cost: {W} Equipped creature gets +1/+1.5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate...
Set: FINAL FANTASY Type: Enchantment Creature Rarity: Uncommon Cost: {3}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Aerial Blast —...