Set: FINAL FANTASY Type: Land — Town Rarity: Common This land enters tapped.{T}: Add {W} or {B}. "I need only know that you are ready to leave home behind," said...
Set: FINAL FANTASY Type: Legendary Artifact Rarity: Uncommon Cost: {4} {T}: Add {C}{C}.{2}, {T}, Pay 1 life: Tap target nonland permanent. "Kings of Lucis... come to me!" —Noctis Lucis Caelum...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {4}{B} Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Galuf. It's good to...
Set: FINAL FANTASY Type: Creature — Plant Rarity: Uncommon Cost: {G} TrampleAt the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to...
Set: FINAL FANTASY Type: Enchantment — Vehicle Rarity: Uncommon When this enchantment enters, draw three cards, then discard two cards.At the beginning of your end step, if eight or more...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {1}{B} Choose one —• All creatures get -1/-1 until end of turn.• Target player reveals their hand. You choose an artifact or...
Set: FINAL FANTASY Type: Legendary Creature — Human Cleric Rarity: Uncommon Cost: {3}{G} When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.At...
Set: FINAL FANTASY Type: Legendary Creature — Human Noble Rarity: Uncommon Cost: {1}{W}{B} Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {4}{R}{R} Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At...