Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 0 Power: 1 (Arrows can only be played from arsenal and only if you control...
Set:
Dynasty
Finish:
Rainbow Foil
Type:
Defense Reaction
Rarity:
Common
Class:
Guardian
Cost:
6
If you control a Guardian off-hand, Shield Wall has +4{d}.
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 2 Power: 2 Combo - If Crouching Tiger was the last attack this combat chain, Qi...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 0 Power: 3 Combo - If Crouching Tiger was the last attack this combat chain, Pouncing...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 0 Power: 2 Combo - If Crouching Tiger was the last attack this combat chain, Pouncing...
Set:
Dynasty
Finish:
Rainbow Foil
Type:
Action
Rarity:
Common
Class:
Guardian
Cost:
2
Remove a -1{d} counter from a Guardian off-hand you control with 1 or less base {d}.
Set: Dynasty Finish: Rainbow Foil Type: Action Rarity: Common Class: Wizard Cost: 0 Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, opt...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Mechanologist Cost: 2 Power: 4 If you control a Hyper Driver, Jump Start costs {r} less to play....
Set: Dynasty Finish: Rainbow Foil Type: Attack Reaction Rarity: Common Class: Assassin Cost: 0 Target Assassin attack action card with contract gains +3{p}. Look at the top card of the...