Set: Dynasty Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 0 Power: 3 (Arrows can only be played from arsenal and only if you control a...
Set: Dynasty Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 0 Power: 2 (Arrows can only be played from arsenal and only if you control a...
Set: Dynasty Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 0 Power: 4 (Arrows can only be played from arsenal and only if you control a...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 0 Power: 3 (Arrows can only be played from arsenal and only if you control...
Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Ninja Cost: 1 Power: 2 When this hits, create a Crouching Tiger in your banished zone. You may play...
Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Ninja Cost: 1 Power: 3 When this hits, create a Crouching Tiger in your banished zone. You may play...
Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Ninja Cost: 1 Power: 4 When this hits, create a Crouching Tiger in your banished zone. You may play...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 1 Power: 4 (Arrows can only be played from arsenal and only if you control...
Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play Breakneck Battery, discard a random card....