Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Ninja Cost: 1 Power: 3 When this hits, create a Crouching Tiger in your banished zone. You may play...
Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Ninja Cost: 1 Power: 4 When this hits, create a Crouching Tiger in your banished zone. You may play...
Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Assassin Cost: 1 Power: 4 Contract - You are contracted to banish opponents' cards with 2 or less {d}....
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 1 Power: 4 (Arrows can only be played from arsenal and only if you control...
Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play Breakneck Battery, discard a random card....
Set: History Pack 1 Finish: Regular Type: Action Rarity: Majestic Class: Wizard Cost: 1 You may play your next Wizard 'non-attack' action card this turn as though it were an...
Set: History Pack 1 Finish: Regular Type: Action Subtype: Item Rarity: Rare Class: Mechanologist Cost: 1 Action - {r}: If there are no steam counters on Cognition Nodes, put a...
Set: Dynasty Finish: Regular Type: Action Rarity: Rare Class: Wizard Cost: 1 Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, it gains...