Set: Dynasty Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Assassin Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an...
Set: Dusk Till Dawn Finish: Regular Type: Token Subtype: Aura Rarity: Common Class: Illusionist Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that...
Set: The Hunted Finish: Regular Type: Action Subtype: Attack Rarity: Majestic Class: Runeblade Cost: 1 Power: 4 When this attacks, create Runechant tokens equal to the number of non-attack action...
Set: The Hunted Finish: Regular Type: Attack Reaction Rarity: Majestic Class: Warrior;Assassin Cost: 1 You may attack with target dagger an additional time and its attacks cost you [1 Resource]...
Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play Breakneck Battery, discard a random card....
Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Mechanologist Cost: 1 Power: 2 If High Speed Impact hits, the next attack you boost this combat...
Set: History Pack 1 Finish: Regular Type: Action Rarity: Majestic Class: Wizard Cost: 1 You may play your next Wizard 'non-attack' action card this turn as though it were an...