Set: Outlaws of Thunder Junction Commander Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)Creatures you...
Set: Khans of Tarkir Type: Enchantment Rarity: Uncommon Cost: {G}{U} Face-down creatures you control get +0/+1.Whenever a permanent you control is turned face up, draw a card. Rakshasa trade in...
Set: Invasion Type: Enchantment Rarity: Uncommon Cost: {2}{W} {W}, Sacrifice an enchantment: Destroy target enchantment.{3}{U}{U}: Counter target enchantment spell. "If I do nothing else, I will protect my people." —Teferi...
Set:
Shards of Alara
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +1/+0 and has trample.Cycling {2} ({2}, Discard this card: Draw a card.)
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {2}{W} {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. Our...
Set: Avacyn Restored Type: Enchantment Rarity: Uncommon Cost: {4}{B} As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. "Damned crows and their endless squawking...
Set: Khans of Tarkir Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R} Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as...
Set: Khans of Tarkir Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Enchant creatureEnchanted creature gets -2/-2. "If weakness does not exist within the Temur then we shall force it...
Set: Future Sight Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{B} Enchant landWhenever enchanted land becomes tapped, its controller loses 2 life.{3}{B}: Destroy enchanted land. The land can only hold...