Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {3}{R}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn....
Set: Tarkir: Dragonstorm Type: Legendary Creature — Zombie Snake Warlock Rarity: Rare Cost: {1}{B} {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature...
Set: FINAL FANTASY Type: Artifact — Equipment Rarity: Uncommon Cost: {2}{B} Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature...
Set: FINAL FANTASY Type: Legendary Creature — Wolf Rarity: Uncommon Cost: {1}{G} Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter...
Set: FINAL FANTASY Type: Artifact — Equipment Rarity: Uncommon Cost: {W} Equipped creature gets +1/+1.5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate...
Set: Kamigawa: Neon Dynasty Type: Creature — Ogre Ninja Rarity: Common Cost: {4}{B}{B} Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield...
Set: The Lord of the Rings: Tales of Middle-Earth Type: Legendary Creature — Avatar Wizard Rarity: Uncommon Cost: {3}{U} FlashYou may cast sorcery spells as though they had flash.Whenever the...
Set: Wilds of Eldraine Type: Enchantment — Saga Rarity: Rare Cost: {2}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)[I] Create a...
Set: Tarkir: Dragonstorm Type: Land Rarity: Rare This land enters tapped unless you control a Forest or a Plains.{T}: Add {B}{1}{B}, {T}, Exile a creature card from your graveyard: Create...