Set: FINAL FANTASY Type: Artifact Rarity: Common Cost: {2}{W}{W} When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.{T}: Add {W}. She gave...
Set: FINAL FANTASY Type: Legendary Creature — Avatar Warrior Rarity: Mythic Cost: {6}{W}{U} This spell can't be countered.FlyingYou have protection from each of your opponents. (You can't be dealt damage,...
Set: FINAL FANTASY Type: Legendary Creature — Human Bird Rarity: Rare Cost: {3}{G}{G} Affinity for Birds (This spell costs {1} less to cast for each Bird you control.)When Bartz and...
Set: FINAL FANTASY Type: Enchantment Creature — Saga Dragon Rarity: Mythic Cost: {9} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II...
Set: FINAL FANTASY Type: Artifact — Equipment Rarity: Uncommon Cost: {1}{W} Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature...
Set: FINAL FANTASY Type: Legendary Creature — Human Mutant Wizard Rarity: Rare Cost: {2}{B}{R} At the beginning of your end step, create a tapped 0/1 black Wizard creature token with...
Set: FINAL FANTASY Type: Legendary Creature — Human Knight Mercenary Rarity: Rare Cost: {2}{W}{B} Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end...
Set: FINAL FANTASY Type: Legendary Creature — Human Cleric Rarity: Mythic Cost: {3}{G}{W} During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.At the beginning...
Set: FINAL FANTASY Type: Legendary Creature — Human Monk Rarity: Rare Cost: {2}{R} You may play an additional land on each of your turns.Zell Dincht gets +1/+0 for each land...